Learning Activities on Electrical and Electronic Circuits, FY2025
Research reports of National institute of technology, Ube College Volume 72
Page 1-4
published_at 2026-03
Title
ゲームソフトを用いた電気電子回路教材制作
Learning Activities on Electrical and Electronic Circuits, FY2025
Creators
Ohata Yuki
Creators
Eto Taishi
Creators
Yoshida Masafumi
Source Identifiers
[PISSN] 0386-4359
[NCID] AN00019833
Creator Keywords
Electronic Circuit
Minecraft
Abstract : This study presents the educational activities of "E-Project," a voluntary student group in the Department of Electrical
Engineering at UBE Kosen. Building on previous achievements in modeling the campus in virtual space, this year’s project focuses
on "Learning Logic Circuits" within the Minecraft environment. A team of approximately 15 students engaged in constructing visual
representations of digital logic, such as basic gates and sequential circuits, utilizing Minecraft's "Redstone" system. The primary
objective was to lower the barrier to understanding complex circuit behaviors through 3D visualization and gamification. The results
indicate that this hands-on approach effectively motivated students and facilitated their understanding of hardware logic. Furthermore,
the collaborative environment fostered essential soft skills, including information gathering and cross-grade communication. This
paper describes the implementation of the learning system and evaluates its educational impact based on student feedback.
Engineering at UBE Kosen. Building on previous achievements in modeling the campus in virtual space, this year’s project focuses
on "Learning Logic Circuits" within the Minecraft environment. A team of approximately 15 students engaged in constructing visual
representations of digital logic, such as basic gates and sequential circuits, utilizing Minecraft's "Redstone" system. The primary
objective was to lower the barrier to understanding complex circuit behaviors through 3D visualization and gamification. The results
indicate that this hands-on approach effectively motivated students and facilitated their understanding of hardware logic. Furthermore,
the collaborative environment fostered essential soft skills, including information gathering and cross-grade communication. This
paper describes the implementation of the learning system and evaluates its educational impact based on student feedback.
Resource Type
departmental bulletin paper
Publishers
宇部工業高等専門学校
Date Issued
2026-03
File Version
Version of Record
Access Rights
embargoed access

